The Biggest Thing I Miss in iOS 5

Prior to iOS 5, there was a master Notifications switch. You could switch that off, and you knew that no matter what you were doing, you wouldn’t get interrupted by an IM or a Twitter direct message or something coming in that was entirely out of your control. This was especially annoying prior to iOS 5 because all notifications were modal dialog boxes.

That happened to be extremely useful for players of super-twitchy, never-a-good-time-to-pause music games. Especially since jubeat has a bug in it that makes it segfault whenever you exit it instead of multitasking properly (whoops?), so you always had to start from scratch. Hopefully you weren’t 90% of the way into a full combo.

Now it’s gone. You need to disable them all on a per-app basis. What was once one tap for all apps is now something like three taps for each app.

Perhaps this is because Apple thinks that their non-modal notifications which involve a 3D transition (3:30) on the top of the screen aren’t intrusive and don’t need to be disabled. That would be true… except when you’re running a graphically-intensive game where the OS attempts to animate the 3D transition while continuing to animate whatever was happening in those 40ish pixels.

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